![]() ![]() In Rosario + Vampire, Lady Oyakata transforms into a giant plant monster and then absorbs Moka, Kurumu, Mizore and Ruby.This resonances not only increase the power of the group overall but also increase each individual's power and, in the case of Soul Reasonance, it's a prerrequisite for certain attacks. Happens in Soul Eater with the Soul Resonance, a link between a meister and his or her weapon and the Chain Resonance, a link between all the individuals (both meisters and weapons) of a team.Sago and Kutal would later on do this to give Mushra enough power to enter his (near) final form. The Enterrans in Shinzo turn to cards when killed and can be absorbed for power, or can do it voluntarily to give another Enterran Super Empowering, returning to normal afterward.Your effort to remain what you are is what limits you." Why would you wish to? All things change in a dynamic environment. "I want a guarantee that I can still be myself." Her interpersonal behavior remains the same (which wasn't much to begin with), but her abilities as a hacker and to dive directly into computers increased greatly. In both the manga and the first movie of Ghost in the Shell, this is the point of the plot! Project 2501 was trying to lure the Major to it so it could offer her to fuse their minds. ![]() Buu's absorption also gives him personality traits of the people he absorbs, such as Gotenks's cockiness or Piccolo's smarts and cunning. ![]() The Namekian fusion method meanwhile also combines the two fusee's personalities to a certain degree (with one fusee dominant, as Piccolo was in both his fusions), with the main gains being knowledge and an increase in power. When the two defuse they retain their fused memories, including those of different fusions (for example, in the Super Broly movie, Gogeta remembered when "he" was Vegetto). In Dragon Ball, fusions created by the Fusion Dance and Potara Earrings combine the personalities and memories of the fusees, as if both are on the mental driver's seat in harmony.Side effects may include creation of a Living Memory inside participants' minds, speaking in unison, Glowing Eyes, Battle Aura, Power Floats, and drowsiness. See also Mind Link Mates and Twin Telepathy. If one dies while in the link is in effect it's a Psychic Glimpse of Death. Compare Hive Mind, which is when a usually involuntary and permanent version of this happens and all sense of self or individuality is lost. The downside to these is that they usually severely drain everyone once the spell is over.Ĭompare Assimilation Plot, where the goal of The Plan is to create this on a universal scale. An equally common variant has the "mob", where the group has no one mouthpiece, but moves with perfect synchronicity and jointly use their powers and combat skills in perfect teamwork to devastating effect. While in this weakened state, enemies can attack these powerful Mental Fusions by going after the supporters. The other magicians, telepaths or what not give the first the full benefit of their individual powers and telepathic advice, etc. This comes in a few flavors: Usually, a single person is "elevated" and made first among equals. Technopaths can "plug in" directly to a greater AI or a group of other technopaths. Telepaths may subsume themselves into a group entity for greater psychic power and reach. A common one has mystics and magicians use Super Empowering to give one among them their combined power. This trope can be pulled off many different ways. Two or more characters willingly create a Psychic Link in order to do amazing things.
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